The Ultra-Lightweight Texture Packer
Built with Vanilla JS. Zero Library Bloat. Offline-First.
No frameworks, no bloat. Pure vanilla JavaScript for maximum performance and minimal footprint.
Snappy grid-snapping system with configurable sizes (16px, 32px, 64px) for pixel-perfect sprite packing.
Complete history persistence with deep state snapshots. Never lose your work.
Export to PNG, JPG, SVG, or generate header files and zip packages for your game projects.
Works completely offline. Your projects stay on your machine. No cloud, no tracking.
Instant preloader, real-time rendering, and optimized Canvas API for smooth 60fps editing.
We believe tools should be fast, lightweight, and respect your privacy.
Anemic 2D strips away everything unnecessary. No Electron web views, no React overhead, no Angular baggage. Just raw Canvas API and vanilla JavaScript working in perfect harmony.
Every millisecond counts. Every byte matters. That's why we built this tool from the ground up to be anemic in size but massive in capability.
Download Anemic 2D Alpha 1.0 and experience the fastest texture packer ever built.
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